class TFShieldHealFX extends xEmitter;

defaultproperties
{
     mSpawningType=ST_Explode
     mRegen=False
     mStartParticles=6
     mMaxParticles=6
     mLifeRange(0)=3.000000
     mLifeRange(1)=1.000000
     mRegenRange(0)=0.000000
     mRegenRange(1)=0.000000
     mPosDev=(X=25.000000,Y=25.000000,Z=25.000000)
     mSpeedRange(0)=80.000000
     mSpeedRange(1)=30.000000
     mMassRange(0)=-0.020000
     mMassRange(1)=0.060000
     mRandOrient=True
     mSpinRange(0)=-50.000000
     mSpinRange(1)=50.000000
     mSizeRange(0)=150.000000
     mSizeRange(1)=75.000000
     mGrowthRate=15.000000
     mColorRange(0)=(R=0)
     mColorRange(1)=(B=128,R=0)
     mAttenKa=0.250000
     mAttenFunc=ATF_ExpInOut
     mRandTextures=True
     mNumTileColumns=4
     mNumTileRows=4
     RemoteRole=ROLE_DumbProxy
     Skins(0)=Texture'XEffects.EmitLightSmoke_t'
     Style=STY_Additive
}
